Ask Angry: Creativity Workout

I don’t shy away from had questions. So, if you ask me “how do I get more creative,” I’ll give you an answer. It’ll be a bulls$&% answer filled with stupid analogies about weight lifting and nutrition, but it’ll be an answer. A CREATIVE answer.

Ask Angry: With Apologies to the Battelbards

How do you build atmosphere at the table? I’ll tell you how you don’t. You don’t use a motherf$&%ing soundtrack. Sorry Battlebards. Seriously. Building a consistent, engrossing ambiance is not as hard as it seems. It’s just another one of those things no one ever thinks about.

Ask Angry: Relationship Advice (for 13th Age)

It may shock you to learn that I don’t hate 13th Age. And that’ve I’ve played and run 13th Age. And that I can give you good advice about, hypothetically, how to use Icon Relationship Rolls in your game better. Because, as I’ve previously mentioned, I’m awesome.

Ask Angry: Playing in the Sandbox

I don’t HATE sandboxes. It’s just that people suck at doing sandboxes. And people don’t even know what sandboxes are. And sandbox is a stupid word. ARGH!

Ask Angry: Building a Mystery

How do you run a good mystery game rather than a good game about a mystery? And what’s the difference? Read to find out and then post your s$%&y, wrong, alternate advice in the comments.

Ask Angry: Into the Woods

How do you make the wilderness actually matter? You have to f$&%ing work at it. Just like everything in RPGs. Shocking, I know.

Ask Angry: Souls in the Balance and Balancing Encounters

In this installment of Ask Angry, I field questions about how alignment works in the Angryverse (when I’m not too lazy to give a f$&%) and how to figure out how to use my Paragon Monster rules with the ludicrously over complicated encounter balancing system in D&D 5E.

Ask Angry: Traps Suck

Traps suck, but you have to do them. So, here’s some ideas about the least worst ways to deal with traps.

Ask Angry: Can We Be Evil?

Should GMs let players play evil PCs? Do GMs have any say in what the players play at all? The Angry GM answers. Spoiler alert: there’s a no and a yes.

Ask Angry: Class! Hunh! What Is It Good For?

Kevin M. asks hypothetical questions about a hypothetical RPG. And asks, hypothetically, how that hypothetical RPG might answer the hypothetical question of classes. I’m NOT writing a game, people. When the f$&% would I have the time for that!?

Ask Angry: Ultimate Lie Detectors

This week, in Ask Angry, I tell you how to deal with players that have broken your game with psychic super powers so they can never be lied to or betrayed.

Ask Angry: Slow Decisions and Writing Poetry

Welcome to the first ever installment of my new weekly advice column: Ask Angry! That’s right. Every week I’ll take a question or two someone has sent me and I’ll answer it. With advice. Hence: advice column. Obviously. If you want to ask a question, e-mail me at TheAngryGameMaster@gmail.com and put Ask Angry in the subject line. If you don’t put Ask Angry in the subject like, I’ll punch you. And ignore your question. And punch you.